![]() ![]() And when something goes wrong, it will usually go during the worst possible moment. Lead Designer Jake Solomon has described the XCOM as being about consequences: no shot can be taken for granted and every choice you make in the game could have a impact. ![]() Choose poorly, and may not be able to protect the Funding Council nations or even survive a combat mission. Choose wisely, and you just might lay waste to the alien baddies and stop their evil intentions. Having total control over every aspect of XCOM is meaningful every success bolsters a sense of accomplishment, while every veteran's 'perma-death' and subsequent replacement by a minimally-skilled rookie feels like a gut punch from a Muton Berserker. In terms of tactical combat, you choose every move and action of each of your soldiers. In terms of overall strategy, you are tasked with management of a base, researching technology, translating that into gear, equipping soldiers & aircraft, managing global politics to secure funding, choosing & planning missions, managing soldiers' abilities, and more. Hologlobe) with a tactical combat "Battlescape". Like its predecessors, EU is a unique game blending a strategic "Geoscape" (a.k.a. XCOM: EU is a restart/remake of the 'X-Com' series of games that began in 1994 with UFO: Enemy Unknown (aka X-Com: UFO Defense). XCOM: Enemy Unknown (aka XCOM: EU or simply EU), released on October 9th, 2012 in the USA and October 12th, 2012 on the rest of the world, is a video game (for the PC, XBox360, PS3, OSX and iOS platforms) wherein the player is in charge of an elite paramilitary organization called XCOM, tasked with defending Earth from extraterrestrials that are attacking the planet. ![]()
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